Week Three
The smell returns to you before you open your eyes. It’s familiar; stagnant, and ferociously warm. Someone is shouting at you. “It’s about time you woke up!” Dyros is mad, nay, peeved, nap, livid. It would appear that any more anger in his little frame might convince you that his next words might be, “I’m a little teapot”. It’s clear that someone has tipped him over and the shortness you’re hearing is what is pouring out. You would think at a moment like this all eyes would be on you, but they’re not. In truth there is a large crowd* (*take this to mean that everyone in “town” and by comparison, lately, this is the largest crowd you’ve seen) huddled around. At the center of the crowd you can see Darrian standing on a wooden box (which is barely supporting his weight) and carrying on his epic tale.
You can’t very well hope to make sense of the situation without talking to a few people. The problem is, no one seems to be talking to you at the moment. Darrian’s voice seems to have been set to “yell” or “shout” depending on your choice of vernacular, and it’s caught everyone’s attention. A few moments of concentrated listening rustles up some basic information.
- There was a massive explosion about a block away (though it appears that there is little to no damage).
- A beast clothed in flame was attacking a building for nearly an hour and left nothing but blackened scorch marks and a few large scratches on the stone.
- Were it not for Darrian and his team going out and (as he tells it) boldly facing the beast it may have stuck around long enough to make a visit to the camp.
As soon as Darrian and his recently equipped band of men showed up the beast lashed out (leaving Filhelm a little worse for wear) Darrian made what he describes as an insightful, artistic and altogether professional (which you can all only assume was luck) strike against the monster and it swirled and vanished in the same manner in which it had arrived, a swirling storm of clouds – an artists attempt to include every red, orange and purple they had in their collection and with a final bang, the creature vanished.As you are going around trying to talk to people Korleck advances on the group with his/her gaze fastened directly on Arcie. He’s holding a pickaxe on his shoulder. As Korleck approaches he tightens his grip on the handle of the pickaxe raises it off his shoulder and swings. Korleck misses Arcie intentionally, and looks up to his surprised face and says, “I always love it when youngsters crap ‘emselves”
At last it's time for you to make your way to the vacant building beside the magic shop and begin digging. You approach the building and see the burn marks on the wall and the scratches on the door. The wall seems to be damaged slightly and when Terrius uses his mage hand to try and knock on the door the group can see a crackling power field covering the door. You then decide to make your way next door and get to some real dirty work. As you enter, the group is ambushed by several rotting zombies, a pair of Kuthric Hatchlings and two wererats. Battle ensues and becomes increasingly clear that you can handle this. You got this. Easy as pie. Kasimir blasts a couple creatures with his holy power. One simply dies and the other freezes in place, to be taken care of momentarily. Arcie hacks and slashes frantically felling a few here and there. Terrius ran out of chewing gum a long time ago, and it appears the only thing left to do is kick arse. As you gain the upper hand three more zombies waltz through the door as though they were late for the fall formal. Kendra responds in the only way she knows how....giving them the cold shoulder by releasing the full force and fury of winter on them. One fell but two continued to battle on. A couple minutes later, a lot of blood and guts, and the foul stench filling the room, the group stood victorious. Some victory. Other than a couple short swords wielded by the wererats, they had little to nothing on them.
Digging continued and made some serious, but slow, progress. Evening was coming and we all know the night hides something ferocious and terrible. You make your way back to camp and take a night's rest. The next morning you return to the shop, looking in first to make sure the coast is clear, and continue making your way underground. A watch is posted and yields some helpful results. Early in the afternoon and undead human was stumbling down the street and Kendra noticed it before it noticed her. It continued on its path and as it passed the doorway Kendra dropped her sword on its head with all force available to her. A single blow was all it took to fell the stumbling thing.
A few hours later you made your way down far enough and over far enough that digging UP would be the only wise course of action. Digging up is easy at first, but it becomes tiresome fast. After what seemed like forever Arcie heard the clang of his shortword against something hard. He cleared a path large enough for his to see and noticed it was a solid stone floor above him. apparently the owners of the store had thought some thieves may go to the tunneling trouble.
Slightly irritated, the group made their way back to camp. Kasimir came up with the genius idea to ask the dwarf if maybe he could inspect a rock they had taken from the stone and see if he might be able to help. Korleck was only too glad, and knew it would take a lot of work to get through the floor, but it certainly wasn't impossible. He agreed to help.
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XP - totals
Kendra - 2982
Kasimir - 2952
Peren - 2952
Arcie - 2952
Terrius - 2952
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It's only a short while until you level up. Be thinking about any modifications you would like to make to your characters under the re-train option and you can make them then. In order to level up to 4th level you need a total of 3750XP.